Final Platform Layer 0.9.8-beta
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Data Structures | Macros | Typedefs | Functions
Input functions

This category contains functions for retrieving input data. More...

Data Structures

struct  fplGamepadStates
 A struct containing the full state for all gamepad devices. More...
 
struct  fplKeyboardState
 A struct containing the full keyboard state. More...
 
struct  fplMouseState
 A struct containing the full mouse state. More...
 

Macros

#define FPL_MAX_GAMEPAD_STATE_COUNT
 Max number of gamepad states.
 
#define FPL_MAX_KEYBOARD_STATE_COUNT
 Max number of keyboard states.
 

Typedefs

typedef struct fplGamepadStates fplGamepadStates
 A struct containing the full state for all gamepad devices.
 
typedef struct fplKeyboardState fplKeyboardState
 A struct containing the full keyboard state.
 
typedef struct fplMouseState fplMouseState
 A struct containing the full mouse state.
 

Functions

fpl_platform_api bool fplPollGamepadStates (fplGamepadStates *outStates)
 Polls the current gamepad states and writes it out into the output structure.
 
fpl_platform_api bool fplPollKeyboardState (fplKeyboardState *outState)
 Polls the current keyboard state and writes it out into the output structure.
 
fpl_platform_api bool fplPollMouseState (fplMouseState *outState)
 Polls the current mouse state and writes it out into the output structure.
 
fpl_platform_api bool fplQueryCursorPosition (int32_t *outX, int32_t *outY)
 Queries the cursor position in screen coordinates, relative to the root screen.
 

Detailed Description

This category contains functions for retrieving input data.

Macro Definition Documentation

◆ FPL_MAX_GAMEPAD_STATE_COUNT

#define FPL_MAX_GAMEPAD_STATE_COUNT

Max number of gamepad states.

Definition at line 6241 of file final_platform_layer.h.

◆ FPL_MAX_KEYBOARD_STATE_COUNT

#define FPL_MAX_KEYBOARD_STATE_COUNT

Max number of keyboard states.

Definition at line 6228 of file final_platform_layer.h.

Function Documentation

◆ fplPollGamepadStates()

fpl_platform_api bool fplPollGamepadStates ( fplGamepadStates outStates)

Polls the current gamepad states and writes it out into the output structure.

Parameters
outStatesThe pointer to the fplGamepadStates structure
See also
Gamepad

◆ fplPollKeyboardState()

fpl_platform_api bool fplPollKeyboardState ( fplKeyboardState outState)

Polls the current keyboard state and writes it out into the output structure.

Parameters
outStateThe pointer to the fplKeyboardState structure
See also
Keyboard

◆ fplPollMouseState()

fpl_platform_api bool fplPollMouseState ( fplMouseState outState)

Polls the current mouse state and writes it out into the output structure.

Parameters
outStateThe pointer to the fplMouseState structure
See also
Mouse

◆ fplQueryCursorPosition()

fpl_platform_api bool fplQueryCursorPosition ( int32_t *  outX,
int32_t *  outY 
)

Queries the cursor position in screen coordinates, relative to the root screen.

Parameters
outXThe pointer to the out going X position
outYThe pointer to the out going Y position