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Final Platform Layer 1.0.0
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Initialization & Release
Settings & Configuration
Error handling
Debug & Logging
Console Input/Output
Window basics
Window events
Window style & layout
Input events
Polling of input states
Input configuration
Query Platform/OS information
Query Hardware information
Query Date & Time
Time Measurement & Profiling
Using Binary Files
Working with Paths/Files
Threads
Mutexes
Signals
Condition-Variables
Semaphores
Atomics
Synchronization methods
Initialization & Overview
Legacy OpenGL
Modern OpenGL
Vulkan
Software Output
Audio Initialization & Usage
Audio Samples Writing
Multi-Channel Audio (2.1 up to 7.1)
Manual Audio Initialization