Final Platform Layer 0.9.8-beta
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A structure containing gamepad event data (Type, Device, State, etc.) More...
#include <final_platform_layer.h>
Data Fields | |
uint32_t | deviceIndex |
Gamepad device index. | |
const char * | deviceName |
Device name of the controller. | |
fplGamepadState | state |
Full gamepad state. | |
fplGamepadEventType | type |
Gamepad event type. | |
A structure containing gamepad event data (Type, Device, State, etc.)
Definition at line 6161 of file final_platform_layer.h.
uint32_t fplGamepadEvent::deviceIndex |
Gamepad device index.
Definition at line 6169 of file final_platform_layer.h.
const char* fplGamepadEvent::deviceName |
Device name of the controller.
Definition at line 6165 of file final_platform_layer.h.
fplGamepadState fplGamepadEvent::state |
Full gamepad state.
Definition at line 6163 of file final_platform_layer.h.
fplGamepadEventType fplGamepadEvent::type |
Gamepad event type.
Definition at line 6167 of file final_platform_layer.h.