Final Platform Layer 0.9.8-beta
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Data Fields
fplGamepadEvent Struct Reference

A structure containing gamepad event data (Type, Device, State, etc.) More...

#include <final_platform_layer.h>

Data Fields

uint32_t deviceIndex
 Gamepad device index.
 
const char * deviceName
 Device name of the controller.
 
fplGamepadState state
 Full gamepad state.
 
fplGamepadEventType type
 Gamepad event type.
 

Detailed Description

A structure containing gamepad event data (Type, Device, State, etc.)

Definition at line 6161 of file final_platform_layer.h.

Field Documentation

◆ deviceIndex

uint32_t fplGamepadEvent::deviceIndex

Gamepad device index.

Definition at line 6169 of file final_platform_layer.h.

◆ deviceName

const char* fplGamepadEvent::deviceName

Device name of the controller.

Definition at line 6165 of file final_platform_layer.h.

◆ state

fplGamepadState fplGamepadEvent::state

Full gamepad state.

Definition at line 6163 of file final_platform_layer.h.

◆ type

fplGamepadEventType fplGamepadEvent::type

Gamepad event type.

Definition at line 6167 of file final_platform_layer.h.


The documentation for this struct was generated from the following file: