Final Platform Layer 0.9.8-beta
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A struct containing the full state for all gamepad devices. More...
#include <final_platform_layer.h>
Data Fields | |
fplGamepadState | deviceStates [FPL_MAX_GAMEPAD_STATE_COUNT] |
Device states. | |
A struct containing the full state for all gamepad devices.
Definition at line 6244 of file final_platform_layer.h.
fplGamepadState fplGamepadStates::deviceStates[FPL_MAX_GAMEPAD_STATE_COUNT] |
Device states.
Definition at line 6246 of file final_platform_layer.h.