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Final Platform Layer 1.0.0
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Stores input settings. More...
#include <final_platform_layer.h>
Data Fields | |
| fpl_b32 | allowMultipleGamepadBackends |
| When true, multiple gamepad backends (e.g. XInput + DirectInput) may run simultaneously (Default: true). | |
| fpl_b32 | detachFromWindow |
| When true, the input subsystem operates without a user window. Required when fplInitFlags_Window is not used (Default: false). | |
| fpl_b32 | disabledEvents |
| Disable input events entirely (Default: false). | |
| fplInputBackendMask | enabledBackends |
| Bitmask of fplInputBackendType values to enable (Default: all bits set, unsupported backends are ignored at init time). | |
| fplInputSourceType | enabledSources |
| Bitmask of fplInputSourceType values to enable (Default: fplInputSourceType_All). | |
| fplGamepadSettings | gamepad |
| Gamepad settings. | |
| fpl_b32 | pollFromWindowEventLoop |
| When true, native window events are forwarded to the input subsystem (Default: true). | |
Stores input settings.
Definition at line 6788 of file final_platform_layer.h.
| fpl_b32 fplInputSettings::allowMultipleGamepadBackends |
When true, multiple gamepad backends (e.g. XInput + DirectInput) may run simultaneously (Default: true).
Definition at line 6798 of file final_platform_layer.h.
| fpl_b32 fplInputSettings::detachFromWindow |
When true, the input subsystem operates without a user window. Required when fplInitFlags_Window is not used (Default: false).
Definition at line 6802 of file final_platform_layer.h.
| fpl_b32 fplInputSettings::disabledEvents |
Disable input events entirely (Default: false).
Definition at line 6796 of file final_platform_layer.h.
| fplInputBackendMask fplInputSettings::enabledBackends |
Bitmask of fplInputBackendType values to enable (Default: all bits set, unsupported backends are ignored at init time).
Definition at line 6794 of file final_platform_layer.h.
| fplInputSourceType fplInputSettings::enabledSources |
Bitmask of fplInputSourceType values to enable (Default: fplInputSourceType_All).
Definition at line 6792 of file final_platform_layer.h.
| fplGamepadSettings fplInputSettings::gamepad |
Gamepad settings.
Definition at line 6790 of file final_platform_layer.h.
| fpl_b32 fplInputSettings::pollFromWindowEventLoop |
When true, native window events are forwarded to the input subsystem (Default: true).
Definition at line 6800 of file final_platform_layer.h.