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Final Platform Layer 1.0.0
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Stores the surface properties for the active video backend. More...
#include <final_platform_layer.h>
Data Fields | |
| int | dummy |
| Padding field that prevents the union from being empty. | |
| fplVideoSurfaceOpenGL | opengl |
| The OpenGL surface properties. | |
| fplVideoSurfaceVulkan | vulkan |
| The Vulkan surface properties. | |
| fplVideoWindow | window |
| The video window. | |
Stores the surface properties for the active video backend.
Definition at line 10323 of file final_platform_layer.h.
| int fplVideoSurface::dummy |
Padding field that prevents the union from being empty.
Definition at line 10338 of file final_platform_layer.h.
| fplVideoSurfaceOpenGL fplVideoSurface::opengl |
The OpenGL surface properties.
Definition at line 10334 of file final_platform_layer.h.
| fplVideoSurfaceVulkan fplVideoSurface::vulkan |
The Vulkan surface properties.
Definition at line 10329 of file final_platform_layer.h.
| fplVideoWindow fplVideoSurface::window |
The video window.
Definition at line 10325 of file final_platform_layer.h.