A C99 Single-Header-File Platform Abstraction Library
What is FPL?
Final Platform Layer is a Single-Header-File cross-platform C / C++ development library designed to abstract the underlying platform to a simple and easy-to-use API - providing low-level access to (Window, Video, Audio, Input, File/Path IO, Threads, Memory, Hardware, etc.).
The main focus is game/media/simulation development, so the default settings will create a window, set up an OpenGL rendering context, and initialize audio playback on any platform.
It is written in C99 for simplicity and best portability but is 100% C++ compatible as well.
Supported Platforms / Backends
FPL supports the platforms Windows/Linux/Unix for the architectures x86/x64/arm.
Requirements / License
The only dependencies are built-in operating system libraries and a C99 compliant compiler.
It is licensed under the MIT-License. This license allows you to use FPL freely in any software.
What makes it different from other platform abstraction libraries, such as SDL/SFML, etc. ?
Has bare minimum compile and linking requirements.
Does not use any third-party libraries.
Implements a lightweight feature set.
Compiles blazingly fast on all modern C99/C++ compilers.
Uses a fixed and small memory footprint and handles memory very gracefully.
Can be controlled by a configuration structure in very detail at startup.
Uses runtime linking by default, so no libs needs to be included.
Can be integrated however you like (statically linked, dynamically linked, with-full source).