Final Platform Layer 0.9.8-beta
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A structure containing audio target format configurations, such as type, sample rate, channels, etc. More...
#include <final_platform_layer.h>
Data Fields | |
uint32_t | bufferSizeInFrames |
Buffer size in frames (First choice) | |
uint32_t | bufferSizeInMilliseconds |
Buffer size in milliseconds (Second choice) | |
uint32_t | channels |
Number of channels (uses default of 2 when zero) | |
fplAudioLatencyMode | latencyMode |
Latency mode. | |
uint32_t | periods |
Number of periods (uses default of 3 when zero) | |
fpl_b32 | preferExclusiveMode |
Is exclusive mode preferred. | |
uint32_t | sampleRate |
Samples per seconds (uses default of 44100 when zero) | |
fplAudioFormatType | type |
Audio format (uses default of S16 when zero) | |
A structure containing audio target format configurations, such as type, sample rate, channels, etc.
Definition at line 3779 of file final_platform_layer.h.
uint32_t fplAudioTargetFormat::bufferSizeInFrames |
Buffer size in frames (First choice)
Definition at line 3785 of file final_platform_layer.h.
uint32_t fplAudioTargetFormat::bufferSizeInMilliseconds |
Buffer size in milliseconds (Second choice)
Definition at line 3787 of file final_platform_layer.h.
uint32_t fplAudioTargetFormat::channels |
Number of channels (uses default of 2 when zero)
Definition at line 3783 of file final_platform_layer.h.
fplAudioLatencyMode fplAudioTargetFormat::latencyMode |
Latency mode.
Definition at line 3793 of file final_platform_layer.h.
uint32_t fplAudioTargetFormat::periods |
Number of periods (uses default of 3 when zero)
Definition at line 3789 of file final_platform_layer.h.
fpl_b32 fplAudioTargetFormat::preferExclusiveMode |
Is exclusive mode preferred.
Definition at line 3795 of file final_platform_layer.h.
uint32_t fplAudioTargetFormat::sampleRate |
Samples per seconds (uses default of 44100 when zero)
Definition at line 3781 of file final_platform_layer.h.
fplAudioFormatType fplAudioTargetFormat::type |
Audio format (uses default of S16 when zero)
Definition at line 3791 of file final_platform_layer.h.