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Final Platform Layer 1.0.0
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Stores graphics API settings. More...
#include <final_platform_layer.h>
Data Fields | |
| int | dummy |
| Padding field that prevents the struct from being empty when no graphics backends are enabled. | |
| fplOpenGLSettings | opengl |
| OpenGL settings. | |
| fplVulkanSettings | vulkan |
| Vulkan settings. | |
Stores graphics API settings.
Definition at line 5985 of file final_platform_layer.h.
| int fplGraphicsApiSettings::dummy |
Padding field that prevents the struct from being empty when no graphics backends are enabled.
Definition at line 5995 of file final_platform_layer.h.
| fplOpenGLSettings fplGraphicsApiSettings::opengl |
OpenGL settings.
Definition at line 5988 of file final_platform_layer.h.
| fplVulkanSettings fplGraphicsApiSettings::vulkan |
Vulkan settings.
Definition at line 5992 of file final_platform_layer.h.